Fangtsu
Saggio
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Mi pare non lo abbia detto ancora nessuno, segnalo che su bgg l'autore sta postando molte modifiche per ribilanciare le fazioni, quelle delle lizard in particolare sono determinanti:
Marquise:
1. Field Hospitals no only requires a card to be revealed, not spent.
Vagabond:
1. Repair does not alter the refresh-state of the item. If it's exhausted when it's damaged, it remains exhausted.
2. Infamy points (those gained for eliminating pieces belonging to a hostile player) are only scored if you are the active player.
Lizard Cult:
1. When determining which suit is outcast, if the outcast does not change and is not hated, it becomes hated.
2. Sacrifice (playing bird cards). Take a warrior from your supply (instead of the board) and add it to your acolytes.
3. The Mouse and Bunny card draw icons are now on the second garden (not the 3rd and 4th)
Otters:
I have a couple of small alterations to the Otters also in the works to make them a little more precarious and less bursty in their scoring, but I want to play them a little more locally before I share that rule.
Marquise:
1. Field Hospitals no only requires a card to be revealed, not spent.
Vagabond:
1. Repair does not alter the refresh-state of the item. If it's exhausted when it's damaged, it remains exhausted.
2. Infamy points (those gained for eliminating pieces belonging to a hostile player) are only scored if you are the active player.
Lizard Cult:
1. When determining which suit is outcast, if the outcast does not change and is not hated, it becomes hated.
2. Sacrifice (playing bird cards). Take a warrior from your supply (instead of the board) and add it to your acolytes.
3. The Mouse and Bunny card draw icons are now on the second garden (not the 3rd and 4th)
Otters:
I have a couple of small alterations to the Otters also in the works to make them a little more precarious and less bursty in their scoring, but I want to play them a little more locally before I share that rule.