Dan84
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1 anno con i Goblins!
5 anni con i Goblins!
First reaction SHOCK!
Quindi per ora niente italiano
La versione standard/standees non ha le plance dual layer né inserti in plastica ma in cartone.
Dai commenti sulla pagina GF ce n'è uno di (credo uno youtuber o qualcosa del genere) -tale "Geko the Monster Hunter Board Game Guru"- che spicca:
Hi guys. Recently saw a prototype review on YouTube and want to share some thoughts. What I've liked: The optics are stunning. Maybe a bit too dark or similar in color over all, what makes the objects hard to distinguish. Dice allocation seems fine. The hunter assist mechanic is very cool. Map randomization with cards is fun. Now negatives: I feel like we hunters are the prey, being chased around the battle map. While that's valid when facing a boss or elite, but even a trash mob can hurt us a lot. This game is a big math puzzle. We can't miss while attacking. Instead, we have to calculate everything multiple rounds in advance. And we can, because we see what boss will do 2 rounds in advance. Wouldn't it be better, like in an unpredictable fight, to have tools to react to stuff accordingly, to adjust the tactics based on a situation every round. For that we need tools. We should be able to prepare ourselves before engaging a boss, collecting cool one use items, stims, first aid bag, stacking shield, which not disappears on next small hit. (yes we can save the shield and lose HP on small hits, but come on, that's not fun). Then dive into a fight for 2 rounds and pull back afterward for preparation round again. And the hunger... Make it interesting. Maybe even some kind of usable. Instead of doing dmg to ally, maybe it can steal lament from other player, so the group can willingly buff someone as a tactic and keep him/her from turning evil for a while with items or abilities. Or Maybe use a blood viol item to suppress hunger for a while, so we don't need to run away from hungry allies every turn. Give us more freedom to build a character to a tank, or glass canon or a supporter. Let us transform the weapon like in Bloodborne or wield multiple, maybe with a die cost to switch between them. Guys.. Gunslinger with a rifle can't do anything because he's too close..?? Rly? It's just boring. More possibilities, fewer restrictions. And even if it gets unbalanced sometimes with all the items and combos and stuff, so what. It should just be fun, it's not e-sports. Have big hopes in this game and want it to be great. Please AR, go crack 9.0 on BGG with that one.
In pratica sono i mostri a dare la caccia ai giocatori, facendolo somigliare più a una sorta di survival-puzzle game alla Final Girl che non un Monster Hunter / Bloodborne.
La versione standard/standees non ha le plance dual layer né inserti in plastica ma in cartone.
Dai commenti sulla pagina GF ce n'è uno di (credo uno youtuber o qualcosa del genere) -tale "Geko the Monster Hunter Board Game Guru"- che spicca:
Hi guys. Recently saw a prototype review on YouTube and want to share some thoughts. What I've liked: The optics are stunning. Maybe a bit too dark or similar in color over all, what makes the objects hard to distinguish. Dice allocation seems fine. The hunter assist mechanic is very cool. Map randomization with cards is fun. Now negatives: I feel like we hunters are the prey, being chased around the battle map. While that's valid when facing a boss or elite, but even a trash mob can hurt us a lot. This game is a big math puzzle. We can't miss while attacking. Instead, we have to calculate everything multiple rounds in advance. And we can, because we see what boss will do 2 rounds in advance. Wouldn't it be better, like in an unpredictable fight, to have tools to react to stuff accordingly, to adjust the tactics based on a situation every round. For that we need tools. We should be able to prepare ourselves before engaging a boss, collecting cool one use items, stims, first aid bag, stacking shield, which not disappears on next small hit. (yes we can save the shield and lose HP on small hits, but come on, that's not fun). Then dive into a fight for 2 rounds and pull back afterward for preparation round again. And the hunger... Make it interesting. Maybe even some kind of usable. Instead of doing dmg to ally, maybe it can steal lament from other player, so the group can willingly buff someone as a tactic and keep him/her from turning evil for a while with items or abilities. Or Maybe use a blood viol item to suppress hunger for a while, so we don't need to run away from hungry allies every turn. Give us more freedom to build a character to a tank, or glass canon or a supporter. Let us transform the weapon like in Bloodborne or wield multiple, maybe with a die cost to switch between them. Guys.. Gunslinger with a rifle can't do anything because he's too close..?? Rly? It's just boring. More possibilities, fewer restrictions. And even if it gets unbalanced sometimes with all the items and combos and stuff, so what. It should just be fun, it's not e-sports. Have big hopes in this game and want it to be great. Please AR, go crack 9.0 on BGG with that one.
In pratica sono i mostri a dare la caccia ai giocatori, facendolo somigliare più a una sorta di survival-puzzle game alla Final Girl che non un Monster Hunter / Bloodborne.