Io ancora non ho capito se per quanto riguarda regolamento e personaggi vecchi sia un reskin
Mah, solo io sono soddisfatto? Le carte tradotte in italiano non erano davvero granché, con soli 15€ posso avere le carte aggiornate in inglese (prevedendo ulteriori espansioni future), mi sembra che lo stile lo abbiano tenuto piuttosto fedele e hanno addirittura fatto dei pledge (non particolarmente cari) separati per i "puristi" come me, che mal accolgono l'idea di "sporcare" il gioco con MK o TmNt.
Per me è pledge sicuro
Bisogna vedere se rimarrai soddisfatto una volta che verranno fuori le spese di spedizione e calcolato il totale con le tasse
A parte questo hanno fatto qualche cambiamento alle carte ricompensa, ma quelle non te le danno e solo addon nn si possono prendere. Diciamo che aspetto pacifico di vedere il prezzo definitivo e valuto se attendere il retail.
SFB lo reputo un gran bel gioco ma già ci ho investito più pecunia rispetto a quanto poi l'ho effettivamente giocato, di "buttarci" altri 150€ nn ho tutta sta smania.
Discorso diverso per chi parte da zero, lì a seconda delle possibilità economiche, non posso che consigliarlo.
Riporto l'intervento di un utente su BGG dove elenca i cambiamenti fatti:
Modified mechanics:
+ Challenge cards have fixed value of VP
+ 3 challenge cards are all displayed at the start of the game (with 1 up coming challenge) and they do not move. Only when a card is taken away, they will be refilled with the "upcoming challenge" card
+ DELAYED CHALLENGE: These Challenge cards are not scored during the Scoreboard phase, but only during the current player’s Activation phase, and only by that player.
+ The Player whose Champion is knocked Out of Action may remove one Challenge from play (noone can score it)
+ Card color: there are cards that can be played by any core color (combination of 2 or even all 3) and there are cards that can be played without costing any core
+ Each player discard pile is now HIDDEN information
+ Deployment Areas might be scattered in some arena
+ Trap token placement: if there is no free Trap hex, placed in a free hex adjacent to any of the Trap Hex
+ STUN: if the controller cant discard a card belonging to that Champion, Champion suffers 1 damage
+ ROOT: When a displacement effect (Push, Pull, Force, Fear) targets rooted Champion, it is ignored, and the Champion suffers damage equal to the displacement value, and the Root token is removed. Alternatively, the Root token is removed when the rooted Champion takes an action that provides standard movement, and forfeits all of it, or when they’re taken Out of Action
New mechanics:
+ SANCTUARY: The 3 Champion cards in front of each player forms their respective Sanctuary zone. The Sanctuary as a Legal Spot for Actions. In some cases, an Action or effect might be triggered by the active Champion inside the Sanctuary. If that active Champion targets itself, when the Action or effect take place, treat the Sanctuary or the Deployment Area of that Champion’s team as the adjacent hex of the Action
+ SPECIAL ACTIONS: Some Champions have unique Special actions indicated on their Champion card. These actions have a cost to play (exhausting the listed Core) like every other action. Special actions can be used only by these Champions themselves
+ AFFINITY: As long as the Champion stands in an area of the same color as one of the Action’s Cores, the active player may give +1 to movement or strength or to the value of one of that Action’s keywords.
+ ARMORBREAK X: the target’s Defense is reduced by X until the attack.
+ STRIKETHROUGH: This attack targets ALL Champions along its full range, ignoring Obstacles.