Sono stato spinto direi per il 60 % dell'amore che ho per la saga/ambientazione e il restante 30% per la meccanica del deckbuilding e l'idea di personalizzare e migliorare il proprio witcher.
Benchè Io stia aspettando questo titolo a gloria come tutti voi, non nego di nutrire sempre dei dubbi sul gioco.
Dubbi che riemergono prepotentemente quando leggo certi commenti:
"After the first couple of turns I wonder who the target audience suppose to be. As a gamer I was bored already from the beginning. The game is too simple without any challenge.
In order to obtain gear and level up your character, you need to hassle through worker placement mechanics affected in someone‘s favour based on a starting position and luck of card drawing. I do not mind doing actions via card play, but this is a race game. If basic actions are tied to card drawing and you are able to do multiple various actions (assuming you have enough terrain symbols), it is a bad design. Gaining an upper hand just by a lucky card draw is not fun. Printing terrain symbols right on the place where you usually have your thumb was a genius idea.
Exploration events and quests based on picking option A or B are a horrible idea in a competitive game. I would totally understand having them in a cooperative story campaign in which all players can discuss or help somebody with the event/quest, but here it only drives focus away from important things. Not to mention some cards require a skill check, but you are unable to affect your stats in the time being thus the event/quest resulting in autopass or autofail. Instead of making all players engaged with each other for the whole time, the game does the exact opposite. Each player undergo a solitaire experience being interrupted by ocassional combat or dice poker duels.
My observations above lead to the outcome that this game tries so hard to mimic The Witcher 3 game, but cohesivally the scope of the game with its game idea is a utter failure (Witchers do not compete for fame and glory). Why not focus on one thing making the Witcher boardgame to really stand out? For example one player playing for monsters, the rest for witchers. Monster fighting and using card combos is actually the only interesting thing here and more emphasis could be put here. Potion preparations could have been its own minigame, imagine you could make your own mutation tree.. Whatever, just not brainless card discarding."