ARRIVANO LE PRIME FAQ ED ERRATA DAL GRUPPO FB:
There have been a few questions about a few misprints as well as rule clarifications so in the interest of keeping things neat and tidy we have decided to make a pinned post for the group that aims to clarify things and amass the most frequently asked questions.
This is a permanent work in progress, and feel free to use the comments of this post to ask any questions about rule clarifications. Particularly prudent or common ones will be edited into the body of the post to help others later.
Resident Evil 3 TBG Errata
“There aren’t enough archways in the 3D Terrain box to put together certain scenarios.”
Unfortunately this is correct, and Sherwin himself has offered the following solutions for the scenarios that require more than the 8 in the box.
Uptown 1
Remove the Barricade one square below the P2 Character start position.
RPD2
This one you can either use the tokens for the windows (to better represent the difference between windows and doors), OR remove the window archway along the north edge of the corridor outside the P2 start position.
Clocktower 1
There is an Amber Room along the bottom edge of the map (and slightly off centre) with a single fire token in it. Replace the two barricades that lead to this tile with doors."
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“I’m confused about the Ignition tension deck card.”
This card, which appears only in Commercial District 2, mentions Uptown 2 erroneously. Replace any mention of Uptown 2 in the description with Commercial 2.
Resident Evil 3 TBG FAQs
“I don’t understand how to fill the GameTrayz tray in the core box!”
There isn’t necessarily a right option for this, do whatever suits you! There are two good videos for this currently:
&
(for those with City of Ruin & Terrain Pack).
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“What are the Raccoon City tiles?” and/or “Why do I have two sets of Raccoon City tiles?”
The Raccoon City tiles are a selection of tiles from RE2TBG that have been rereleased with brighter visuals. They are meant as both an accompaniment to RE3TBG to expand the different designs you have, and can also be used when playing RE2TBG but will not cover every tile as a replacement. If you don’t know why you have two sets, it’s possible that one came from backing the game at “All In” and the other came as a free gift if you had previously backed RE2TBG.
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“How many cards are there?”
The game altogether contains 186 standard size cards and 161 mini size cards. Remember that if you want to also sleeve the retro pack to purchase double that.
Core box: 102 standard and 109 mini.
City of Ruin: 36 standard and 40 mini.
Last Escape: 48 standard and 12 mini.
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“When is the game coming to retail?”
Steamforged haven’t announced anything just yet, typically it is a month or two after the Kickstarter deliveries have finished but shipping estimates may be different. We will update when we know more.
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“Do barrels damage survivors?”
No. This was playtested at one stage but removed because it simply wasn’t fun. Damage only applies to enemies.
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“When evading, when do I push enemies out of the square that I’m in?”
There are two instances when this can happen but both are when a character would take damage. The first is the reaction phase. If a survivor ends their turn in a square with an enemy then that enemy will attack. If the evade roll is unsuccessful, the character takes damage and may push the enemy into an adjacent square (providing they are not something like Nemesis that can’t be pushed). The other is as an out of sequence reaction. If you are moving through a square with an enemy and are rolling to evade and leave the square and are unsuccessful, the character takes damage and may push the enemy into an adjacent square (providing they are not something like Nemesis that can’t be pushed).