Per chi mastica l'inglese un riassunto di quello che ha detto JS nel Live (Ghenos lo porta in italia a Ottobre)
Non prendetelo come un civilizzazione classico. Questo è in stile Steg, tranquillo/medio, sennò succederà come con Scythe, Mech = combattimenti a fiumi.
-First print run is 25000 to be exact. The English copies even have the exact number of each copy of the first print run on the front of the box (like “2155/25000”), which is a nice touch.
-It is his most expensive game. And Scythe is $90 msrp. So I would budget for at least $95 if I were you.
-Sculpts: He made it sound like there aren’t miniature people (soldiers, etc.). So I’m guessing the sculpts will be more like structures, buildings, etc., that go onto the board or your player mat. These are likely the main contributors to it being his “most expensive game.”
-He also mentioned there are lots of asymmetrical civilizations you can start with, more will be left in the box than on the table in a five player game. At the beginning of the game, each player will have “a few” to choose from that were randomly dealt out. They stick with one Civ throughout the game.
-There is a tile laying element on your player mat, somewhat similar to A Feast for Odin. I believe he also mentioned that there are progression tracks you advance on and lots of income (points?) scored in the final rounds, somewhat similar to Russian Railroads. I didn’t catch if he mentioned how it relates to Mombasa. But he identified these three games as his biggest sources of inspiration for the game (including the Civilization video game).
-Expect to be able to see the game played by the end of this month or beginning of September (when preorders will also go live). Also expect a Watch It Played (Rules explanation) video. 11 copies were shipped yesterday to reviewers, a podcaster, Rodney, etc.
-The game has mainly positive player interaction, very little negative interaction, and other players may benefit from one player’s developments.
-The game has loads of easter eggs (mainly on the cards or board)
-It will be available to demo/purchase at Essen Spiel, so expect a retail release before that date
-The main difference between Tapestry and existing Civ games is that Tapestry is not based on real world history. This was a major focus during the design... that you can make your own Civilization and chart your own path.
-The rule book is 4 pages, which is one of Jamey’s proudest achievements of the game. Includes plenty of visual examples. The rule book is also the same fancy material as the Wingspan rule book. There is also a 1 page (double sided) reference guide and an Automa rule book, nothing else.
-The game took roughly 18 months to develop (from initial idea to today)
-No expansions planned yet, but he has an idea brewing for at least one expansion
-He personally ranked the complexity at 3, and said Scythe was closer to 3.5 while Wingspan was 2-2.5.
-The game board is smaller than Scythe (it is a 4 fold) and is different each game as players will lay out hex tiles on the board.
-The box is the same dimensions as the Wingspan box, except 10 cm deep rather than 7 cm deep. Don’t remember the exact weight, but he might have said 2.8 or 2.9 kg.
-The box has a custom tray/insert, but it is not from Game Trayz
-No wood components, though it sounds like the sculpts are more unique and clay-like than regular plastic minis
-While this is his most expensive game, he also stated this is by far his fanciest production and companies will have a hard time coming up with premium versions of his already premium components
-While there are lots of variable Civs to start with, you can choose your color of pieces (so more like Viticulture than Scythe in choosing player colors)
-Everyone will be able to preorder at the same time directly from Stonemaier in early September, but it will ship to Stonemaier champions first (and for free in the US or discounted internationally)
-There is no catch-up/rubber band mechanism. He didn’t feel the need to add one as there are many paths players can take and he tried to keep them as balanced as possible. It is also pretty hard to tell who is winning during the game. The winner is the player with the most victory points at the end of the game.
-There is very little (if any at all) luck in the game. The best player will win.
-The game spans from primitive Civ all the way to near future. The Civs are all human, just different races and cultures and such. They have different ideologies and philosophies, but there are no religions in the game. Diplomacy is not a core element in the game.
-The game is self contained (not Legacy or campaign style), but has a lot of variability and replayability.
-The game board is double sided for scaling purposes (i.e. 2 player game vs 5 player game) to help the game feel solid at any player count
-Preorders from the website are expected to ship mid-September
-Player downtime is fairly low. Most turns are very fast, with some turns (only certain types) being longer. There will obviously be some more downtime with a higher player count. Sounds on par with other Stonemaier games.