Salve,
volevo allegare un elenco di additional faq che potrebbero essere utili (le ho fatte partendo da un file preso su BGG e integrando di volta in volta). Putroppo al momento è solo in Inglese:
Mansions Of Madness (Second Edition) - Additional FAQ
1) INVESTIGATOR MOVEMENT
- Investigators may move UP TO TWO spaces for a single move action (unless an effect says otherwise).
- Investigators may INTERRUPT their move action in order to perform a different action. Example: You may move one space, search a point of interest, then move another space.
- SOLID white or yellow borders are passable (you may move through them). DASHED white or yellow borders are NOT passable (you may NOT move through them unless an effect says otherwise, for example, winged monsters can move freely over impassable borders as they are "flying").
2) ADJACENCY
- Spaces separated by WALLS and DOORS are considered adjacent, but adjacent spaces effects do NOT apply through a wall (unless an effect specifically allows it to).
- Monsters and investigators CAN NOT move or attack through WALLS (unless an effect specifically allows them to, for example Ghosts and Hounds of Tindalos have a phasing ability which allows them to move through walls).
- Investigators CAN NOT attack through DOORS (unless an effect specifically allows them to). Monsters CAN attack an ADIACENT investigator through DOORS.
- FIRE can spread through DOORS, but NOT WALLS (unless an effect specifically allows it to).
- LIGHT SOURCES or FIRES negate DARKNESS through DOORS, but not WALLS
- Investigators CAN perform the SET FIRE or PUSH actions through DOORS, but not WALLS
3) MONSTER MOVEMENT & SPAWNS
- If the app instructions say "Monster moves up to X spaces toward the nearest investigator" and the monster reaches the investigator in fewer than X moves (or is ALREADY in the same space as the investigator) then the monster stops moving/doesn't move at all. The monster can move through doors and secret passages to reach the target. It can also move through walls or impassable borders if an effect specifically allows it. The monster takes ALWAYS the shortest path to reach the target, even if it must attempt to break a barricade or cross a fire to do it. If there are more then one shortest path to reach the target, the monster takes the easier/safer one.
- If the app instructions say "Monster moves toward an investigator WITHIN RANGE", and there are no investigators in range, then the monster DOES NOT MOVE. (An investigator on the other side of a door is NOT considered within range, because range is not calculated through doors).
- If the app instructions say the Monster moves toward or attacks the investigator with the Most/Least of anything, and there is a tie between multiple investigators, THE PLAYERS DECIDE WHO GETS TARGETED.
- If the app instructions say a Monster moves TO BE in range of an investigator OR adjacent to an investigator for the purpose of attacking, and there are no investigators close enough for the monster to be within range OR adjacent (adjacency through walls does not count), then the monster DOES NOT MOVE. After selecting the option "No investigators in range/adjacent" in the app, the monster will normally be given additional move instructions.
- If a monster SPAWNS in a room from an entrance that is barricaded, the barricade is IGNORED (it does not get destroyed, but does not block the SPAWN either).
4) RANGE
- WITHIN RANGE always means WITHIN 3 SPACES (or up to 3 spaces away). Your current space is considered 0 spaces away
- RANGE DOES NOT count through WALLS, DOORS and SECRET PASSAGES
- RANGE DOES count through IMPASSABLE BORDERS
- RANGE DOES count around CORNERS
5) DAMAGE/HORROR
- IN GENERAL damage and horror is always taken FACE UP and the cards are read and resolved IMMEDIATELY.
- You only draw cards face down if specifically told to draw face down damage/horror.
- If instructed to FLIP Damage/Horror FACE UP, you must CHOOSE RANDOMLY.
- If instructed to FLIP Damage/Horror FACE DOWN, you MAY CHOOSE which to flip.
- If instructed to FLIP more then 1 card FACE UP, flip them all, and then resolve all of their effects
6) SKILL TESTS (INCLUDING EVASION AND HORROR CHECKS)
- If the app gives you a skill to check with no number, you simply perform the test and tell the app how many successes you had.
- If the app gives you a skill check, with a number separated by a semi-colon, that number tells you how many successes you need in order to PASS.
- If the app gives you a skill check with a +X or -Y after it, it means you add or remove that number of dice to/from your roll.
- If the app tells you to take X damage/horror, and a skill check NEGATES, each success you roll subtracts 1 from X. If you roll X successes, then you take NO DAMAGE/HORROR.
EVASION:
- If you do any action EXCEPT ATTACK while a monster is in your space, you MUST do an EVASION check against the monster with the HIGHEST AWARENESS RATING (number in the upper right corner of the monster tile). In some cases, doing a single action, you have to evade TWICE the same monster (e.g.: when you perform an explore/push action in a space with a monster, and then you voluntarily decide to move to the new room/target space as part of the action – note: pushed investigator does not move voluntarily and so would not need to make the evade check)
HORROR:
- All investigators must do a horror check if there is a monster WITHIN RANGE (not counting through walls or doors)
- If there are multiple monsters within range, you must do a horror check against the monster with the HIGHEST HORROR rating (lower right number on the monster tile)
- If there are multiple INVESTIGATORS in range of the SAME MONSTER, then you trigger the horror check through the APP for that monster ONCE, but then EACH INVESTIGATOR must perform their own horror check.
7) FIRE
- When fire spreads, it is spread to ONE (and ONLY ONE) space that is adjacent to a space that is currently on fire, regardless of how many separate fires there may be.
- Fire can spread through doors, but not walls (unless an effect specifically allows it to)
- Fire ignores barricades
- Investigators can perform the Extinguish Fire action when there is fire in their space and they won't take damage unless the test fails. They can perform this action even if there is no fire in their space (see below for details).
- You may use an action to perform an agility test to try to extinguish fire. For EACH SUCCESS, you may extinguish ONE FIRE in your CURRENT SPACE or ANY SPACE YOU MOVE TO DURING THE SAME TURN. So this means if you roll 3 successes, you can extinguish a fire in your current space, as well as both spaces you move to afterward (assuming you use a move action as your 2nd action).
8) ITEMS & SPELLS
- COMMON ITEMS, UNIQUE ITEMS, and SPELLS can all be TRADED/DROPPED/PICKED UP voluntarily (as they are ALL POSSESSIONS).
- If instructed to DROP an ITEM, this effects COMMON ITEMS or UNIQUE ITEMS but NOT SPELLS.
- If you can only carry X number of ITEMS, SPELLS are NOT COUNTED as part of this limitation
9) BARRICADES
- If a monster attempts to break through a barricade AND FAILS, then it's movement is forfeited (the monster cannot CONTINUE moving for that particular action).
- Barricades ONLY BLOCK MONSTER MOVEMENT, it does NOT prevent a monster from SPAWNING from a particular entrance, or from ATTACKING an ADJACENT investigator (through a door).
- Barricades DO NOT block NPC (non-player character) movement.
10) MISCELLANEOUS
- A solid/dashed yellow line that separates 2 rooms is NOT a DOOR (range is not blocked)
- Secret Passages: rules indicate the only thing the Secret Passage blocks is range. Essentially, the Secret Passage tokens act like a door between the two spaces on either end (e.g.: Fire can spread through a secret passage)
- Claustrophobia card means: "If you end your turn with two or fewer spaces within range, suffer 1 facedown Horror". In other words, count the number of spaces that are in range of your character (including the one the character is currently on). If there are 3 or more, the character is safe.
- Dazed Condition: it only restricts spending Clues, not using the Focused condition or anything else that might convert magnifying glass results.
- Investigator’s special abilities: the use of a special ability preceded by the word “Action:” in bold, requires to spend an action. William Yorick gains 1 clue token when any monster is defeated, even if he didn’t participate to the combat. Agatha Crane can gain 1 clue token only during the Horror Check step of the Mythos Phase.
- Horror/Damage and Conditions: an investigator CANNOT have the same Condition card twice at the same time, but he/she CAN have the same Horror/Damage card face up twice (e.g.: 2 Kleptomania Horror cards).