Lista delle modifiche al regolamento:
> When playing solo, you no longer start with 16 souls [as this is not stated anywhere in the new rulebook]
> When the mini boss is defeated: increase the spark dial by 1, collect the mini boss treasures and give each character without an ember an ember token.
> After beating the mini boss, add the main boss treasures, transposed character treasures and legendary treasures to the treasure deck
> A character does not die if their endurance bar is full, only if a cube needs to be placed and there is no empty slot to place it.
> Players recover 3 stamina at the start of their activation
> At the start of each player activation, all other players can move 1 node each
> When resolving an enemy attack, the target rolls all block and dodge they have together. If the dodge fails, reduce the attack damage by the rolled block and suffer damage as normal. Dodging only costs 1 stamina if it is successful and the player moves 1 node
> Frostbite on players causes them to recover 1 less stamina at the beginning of their activation
> Gravestones cost an action to use, and let you look at the top card in an event, treasure or encounter deck. You can then return the card back to the top or bottom of the deck.
> Treasure chests cost an action to open and reward 1 treasure card
> Breaking barrels costs 0 stamina
> At the end of an encounter, roll 1 black die for each intact barrel. Earn a number of souls equal to the result
> Returning to the bonfire costs 1 spark. Visiting the blacksmith or the firekeeper both count as resting. This resets all encounters. You can however change items from your dashboard and inventory between encounters without resting
> When visiting the blacksmith, draw the top 4 cards from the treasure deck and place them as the shop. Each card can be purchased for 1 soul. After you are finished, place any unpurchased cards back to the bottom of the treasure deck.
> Weapon upgrades can be removed now, just like armor upgrades (they require blacksmith andre to add/remove however)
> The party follows the campaign dashboard and each encounter is detailed by the encounter card, including rewards earned. The rewards include event cards, souls, treasures (can be random or specific), all encounter card dependent!
> Sorceror's Heroic Ability: The characters next magic attack gains infinite range and costs 0 stamina [the original used to reduced stamina cost by 3]
> Mercenary Heroic Ability: Make an attack with one of your equipped weapons. This costs 0 stamina [re-reading the original, not sure if the new one is just worded better or if you could only do a weapon attack that costed 0 stamina in the original
> Actions: during activation, a character can move/run and perform an action. An action can be attacking with the weapons in their hands or interacting with terrain.
> Terrain can only be interacted with during an encounter (this means you can use gravestones or chests after clearing the encounter)
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How To Experience Your Existing Collection
Following our previous article, many of you asked how you’d be able to enjoy your existing content using the new core sets, which I’d like to address before signing off.
As I mentioned before, our early and overriding objective when revising the core rules was to not invalidate any of the existing DARK SOULS: The Board Game cards that our audience might already have in their collection, or may be planning to purchase at a later date.
To this end, although the new rules change the way the game is played when using the Tomb of Giants and Painted World of Ariamis core sets, they’ve been carefully designed to subtly revise and streamline existing mechanics, rather than overhaul them. This means that
players can still enjoy their existing copies of the game using the amended game mechanics for blocking and dodging, stamina recovery, and so on, without needing new cards.
In addition, your existing characters and treasure can happily be ported over to the new core sets as suits you; simply add them to your campaign. This won’t imbalance or break anything; if anything, I encourage you to do so. Make the campaign your own!
The same is also true of boss miniatures, which can replace the mini-boss and boss encounters in either campaign. If you have a mega-boss you’d like to face at the end of the Tomb of Giants instead of Gravelord Nito? Simply play their existing boss fight when you reach the final encounter of the campaign.
Hopefully that helps — and if you have any further questions, we’ll be hosting a Q&A in the next few weeks, which we’ll let you know about here. And we hope to give you a look at gameplay in action soon, too.
Until next time, Chosen Undead.