@Tsuki
L'unica cosa che c'e', per ora, su BGG e' nel forum il diario del designer. Non ci sono video ne' regolamento. Ho riguardato ieri sera.
Prova a scorrerti quello. Fa dei parallelismi con Planet X e con la versione con gli animali
Dai un'occhiata anche a Black Sonata se non lo conosci.
@Tsuki
il designer sulla pagina BGG annota le differenze di Uaps in rapporto a planet x
This is a brief history of the game The Search for UAPs, which will be co-published between Renegade Games and Bezier Games this summer. It took a different route than most games I’ve designed, and in this case, the journey itself was (in hindsight) almost as thrilling as
boardgamegeek.com
All the things that differentiate UAPs
By the time development was mostly finished, the game still totally felt like a Search For game, but it also had the following unique elements:
1. Plays up to 5 players. And still plays really well at all player counts.
2. Varying quantities of many objects. Deduction requires not only where things are, but how many of each object there are.
3. Taking and Verifying Photos timing is compressed, making the game move along a little faster.
4. Research about objects to get additional logic rules isn’t available at the start of the game. Instead, as satellites are verified, players can analyze data from those satellites, and each satellite type provides different information:
Communications satellites tell you about a specific single type of object, maybe something like “Meteor Showers are never directly across from each other.”
Navigational satellites tell you about how two different objects appear, such as “The International Space Station is next to a Spy satellite.”
Spy Satellites tell you the exact quantity of a specific type of object, such as “there are exactly 2 Communications satellites.”
5. Up to 4 Quadrant Modifiers that make each game unique (you can let the app choose them for you or just pick and choose the ones you like).
6. Target as much as you want. There’s no limitation on how much you target or when you can target.
7. A rotating inner orbit and Earth. At first glance this might seem like
Planet X’s view of the night sky (which rotates around the board), but instead is entirely different in terms of gameplay.
8. A fixed, known-to-everyone object to start the game. In this case, we choose the moon, because, well, it’s the MOON, and of course everyone should know where it is, and it is in a different sector of the outer orbit each game. This allows for additional logic rules (for instance, the Hubble Space Telescope is never in a sector next to the moon). You actually place a wooden Moon token on the gameboard at the start of the game so everyone knows where the moon is.
9. 1 - 4 clues about the UAP that appear throughout the game as “declassified information” from the Pentagon. Each game has pre-programmed sets of clues that appear when you cross a certain time unit, and each player is told by the app when that happens, so there’s no communal down time while everyone does deduction based on this, but instead they do it after their turn independently. And again with the variable quantity.
10. Magnets! Not just on the gameboard, but each player’s set of round space boards. This allows for easily spinning the earth and inner orbit, while still keeping it in place between rotations.
11. Wet-erase boards! Not dry erase. Wet erase. More details on this below.