non ci sono molte info in giro però
Un utente sul forum di BGG ha riportato quanto segue:
<<
What makes Horseless Carriage unique?: The unique thing about Horseless Carriage is in 2 parts, there is a consumer market that is unique in terms of the mechanism that is used to change consumer's minds. The other unique part is the factory where you are building the cars. The factory is the aspect they are most happy about. What you decide to put in your factory influences the types of cars you can make. They made the factory aspect a little more streamlined, it used to involve conveyor belts. The factory is somewhat of a geographical puzzle. Once you make the cars, you can sell them to the market. It sort of resembles food chain the way the market is, but the market is different Horseless Carraige. the factory is where the geography puzzle is. where do you put what and how do you manage this. if you are a really good player you can also see what other players are doing in their factories to see where you can get an advantage.
Where is the competition between players?: 2 fold. in the market, there is an order in which you sell cars. specific wishes that you may or may not be able to fulfill. at the start, players will only be able to make simple cars. also there is competition on parts that are added to your factory. There is a research tree where you can unlock factory components for yourself. when you research for yourself, you also somewhat research for everyone else? under some circumstances you can use other player's research. the tech tree is kinda shared? 2 basic strategies could be an engineering strategy where you do all your own research, or an MBA approach where you just piggy back off of everyone else's research. they are testing it in tabletop sim. they will likely playtest it at essen, but may still make big changes. still needs a lot of balancing.>>
Post originale:
https://boardgamegeek.com/thread/2752613/horseless-carriage-hype