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RIG un single player soulslike mech rpg di Michael Elliot gia autore di giochi come A Torch In The Dark e Haxen.
RIG utilizza il sistema Rune RPG realizzato da Spencer Campbell, famoso per i Gila RPG, e di cui ho postato in sezione Reap, campagna in corso ancora per poche ore, e anche lui, basato sul sistema Rune.
RIG is a single-player souls-like mech tabletop RPG. You pilot a dead core, a mech murdered and reclaimed long ago. You'll explore a dark science fiction wonderland full of threats, lore, and survivors. Fight enemy rigs and worse, get new equipment, and collect lore that lets you piece together the history of the world. RIG uses a standard deck of playing cards to create an endless combination of battles, and gradually fill in the world with more challenges, mysteries, and cards, as you interpret what has happened on Recombinant Earth.
RIG uses the Rune RPG system made by Spencer Campbell of Gila RPGs fame. Playing Rune let me enjoy a souls-like game in a way that I've always wanted to. Combat that rewarded patience and planning but wasn't reliant on dexterity. A mysterious world pieced together from single sentences and your own intuition. I've been wanting to make a mech game for a while now, so I combined the Rune rules with some game design notes and a world I had made years ago.
RIG utilizza il sistema Rune RPG realizzato da Spencer Campbell, famoso per i Gila RPG, e di cui ho postato in sezione Reap, campagna in corso ancora per poche ore, e anche lui, basato sul sistema Rune.
RIG is a single-player souls-like mech tabletop RPG. You pilot a dead core, a mech murdered and reclaimed long ago. You'll explore a dark science fiction wonderland full of threats, lore, and survivors. Fight enemy rigs and worse, get new equipment, and collect lore that lets you piece together the history of the world. RIG uses a standard deck of playing cards to create an endless combination of battles, and gradually fill in the world with more challenges, mysteries, and cards, as you interpret what has happened on Recombinant Earth.
RIG uses the Rune RPG system made by Spencer Campbell of Gila RPGs fame. Playing Rune let me enjoy a souls-like game in a way that I've always wanted to. Combat that rewarded patience and planning but wasn't reliant on dexterity. A mysterious world pieced together from single sentences and your own intuition. I've been wanting to make a mech game for a while now, so I combined the Rune rules with some game design notes and a world I had made years ago.
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