Un gioco discreto, bella l'idea di dover tenere sempre sotto controllo le carte degli avversari per decidere il tempismo con cui giocare le proprie, bella l'estetica, ma nel complesso resta un solitario astratto in cui ognuno cura la propria plancia. A suo favore depone la durata contenuta che lo rende una buonissima scelta da proporre a neofiti o nelle serate più leggere in associazione.
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas. They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on...the back of your surrounding opponents'cards. Players may also send their wind riders to explore the area, plant forests or build villages and temples using all the gathered ressources. Along the game, you will manage to complete some objectives that will allow you to unlock your guide's special abilities, and to improve your tribes' powers. When someone builds their 5th village, the game will be about to end. The player with the most points, depending on pollution, villages, temples, layout of their forests and other various objectives, will be the winner! —description from the publisher
- Tribes of the Wind
- Az égbolt vándorai
- Plemiona wiatru
- Las tribus del viento
- Les Tribus du Vent
- Племена ветра
- Племена вітру
- トライブス・オブ・ザ・ウィンド-風の部族-
- 바람의 부족