Informazioni Battles For Ardennes - Deluxe

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Battles For Ardennes - Deluxe

Leggendo sulla rete ne parlano davvero bene, anche se qualche commento negativo si trova. Ne riporto uno che mi ha colpito particolarmente, data l'accuratezza di certe affermazioni:

"Map of BftA is derived from the same map as HLG (same roadnetwork) but hexoriention is 90 degrees different.
This design issue is very important. Note also that the road situation around Trois Ponts has been wrongly designed in almost all Bulge games (even in The Last Gamble!!) until now, but is very simple: 1 bridge crosses the Ambleve river there and only two bridges the Salm river: one leading into Trois Ponts and south of that village the road crosses the Salm to the East of the river leading south to Vielsalm.
How can they do that wrong everytime?

Rules in BftA are good but miss reserve movement, armor superiority, combined arms mofifier, heavy woods/forest effects. There is also no first turn limitation upon US movement and (protective) artillery fire. See rules Iron Tide for a handsome but complete one.

BftA had no complete OB: German 4th NW is missing; German heavy panzer battalions are too weak and 301th is missing."

Qualche Veterano ha la vecchia versione ?
 
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