Naples, 1932. One person was killed, and each of you is one of the 6 suspects. The case was entrusted to Commissioner Luigi Alfredo Ricciardi of the Royal Police Headquarters of Naples, supported as usual by the faithful sergeant Raffaele Maione. The murderer may be hiding among you, and it is up to you to help the Commissioner find out who is. Will you be able to do this before the time is over? At the beginning of the game, each player will be assigned, through a Character card, the role of one of the suspects that they will have to play. All the Clues are contained in cards that will be revealed to you at three different moments in the game and each of you will have access to only some of these: some cards in the center of the table will be available to everyone, while others will be in hand and visible only by those who hold them. Players will have to reflect, collaborate, share the information in their possession without compromising themselves too much, and try to understand what, beyond appearances, really happened. When all the clues will be revealed the players together have to give the solution. Unfortunately among them, there could be also the murderer who will do anything to divert the investigation and get away clean. Will they be able to discover the real culprit or will the murder remain unsolved? Or worse still, will they let an innocent be wrongfully accused? Murder party pocket is a game of crime investigation, mixing a card game, a role-playing game, and an app that guides in the game and dictates the timing and methods of the investigation. All the investigative cases are written by well-known crime writers. The first series of cases is the work of the famous Italian writer Maurizio De Giovanni, creator of the novels of Commissioner Ricciardi as well as I Bastardi di Pizzofalcone, translated into many languages and also became television series. -description from publisher
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Voti e commenti per Murder Party Pocket: The Curtain Falls
Carina l'idea della meccanica ma così così la realizzazione.
Anche a giochi fatti non ci è stato chiaro come avremmo potuto capire tutta la storia.
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