DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based. A gameplay for each number of players 2 players : Frontal Shock Game, nervous and tense. 3 players : Death Circle Game with secret objectives. 4 players : Semi Cooperation Game and Secret Objectives Game. 5 players : Secret Objective Game. 3 Major Blocs Warsaw Pact, Atlantic Alliance, and Un-Aligned 2 Minor Blocs People’s Republic of China and French Republic. 				 				 					Fully Asymmetrical Each Bloc has its strengths and... weaknesses, throught its own Technological tree, Mission and Objective cards, and even scalable pool of Units. 				 				 					Game Phases [0] Initialization Refill your hand and collect resources (Oil, Uranium, Influence, R&D) depending on the zones under your control. [1] R&D With Research you may unlock Technologies. You may also invest in the Spatial Race. [2] Political With Influence, you have a possibility to Destabilise zones or take the Political control of the Destabilised zones. [3] Production Then, you may Produce available Units in zones you control that contain a Factory. You may also upgrade units. [4] Atomic If the DEFCON level has reached level 1, you may launch nuclear bombs (i.e. if you own the Technology). [5] Warfare Finally you may Redeploy units, Launch Attacks on Sea, Bombard, then Redeploy units, Launch Attacks on Land. 				 				 					Defcon levels As the DEFCON level decreases, depending on the actions of the players, new strategical options will become available like building nuclear bombs. 				 				 					Cards and victory Each player has Mission cards in their hands, and will gain rewards upon fulfilling each of them, bringing them closer to victory. 				 				 					Spacial race And last but not least, there is also a Space Race which allows you to earn Influence and to add new Spatial Technologies on your Technological tree...
- DEFCON 1