La Filosoifa dei giochi per Computer: una conferenza interdisciplinare

Dal 25 al 27 Gennaio avrà luogo, presso l'Aula Magna “Pietro Manodori”, piano terra, "Ex-Caserma Zucchi", viale A. Allegri 9, Reggio Emilia. la conferenza dal titolo La Filosofia dei giochi per Computer, organizzata dal Dipartimento di Scienze Sociali, Quantitative e Cognitive dell'Università di Modena.

Di seguito tutti i dettagli che potete trovare anche sul sito della conferenza La Filosofia dei giochi per Computer

Fonte: Patrick Coppock, Università degli Studi di Modena e Reggio Emilia

Manifestazioni

Dal 25 al 27 Gennaio avrà luogo, presso l'Aula Magna “Pietro Manodori”, piano terra, "Ex-Caserma Zucchi", viale A. Allegri 9, Reggio Emilia. la conferenza dal titolo La Filosofia dei giochi per Computer, organizzata dal Dipartimento di Scienze Sociali, Quantitative e Cognitive dell'Università di Modena.

Di seguito tutti i dettagli che potete trovare anche sul sito della conferenza La Filosofia dei giochi per Computer

Fonte: Patrick Coppock, Università degli Studi di Modena e Reggio Emilia
Programme (with links to presentation papers for each speaker)

Thursday 25th

COMPUTER GAME ENTITIES

10.00 Registration

11.00 Introduction

11.10 Fictional, Simulated, Real: Towards an Ontology of Game Objects
Professor Espen Aarseth, Center for Computer Games Research,
IT University of Copenhagen, Denmark

12.00 Lunch

13.30 The Reality of Game Objects [ .pdf ]
Ph.d. candidate John Richard Sageng, University of Oslo, Norway

14.00 Gaming as an Aide to Metaphysical Speculation [ PowerPoint ]
Richard Clarkson, University of Durham, UK

14.30 The Gaming Object and the ti esti Question [ PowerPoint ]
Associate professor Hallvard Fossheim, University of Oslo, Norway

15.00 Break

16.00 Is our Actual World Interactive: Some Philosophical Reflections about Videogaming
and Life [ .pdf ] [ PowerPoint ]
Ph.d. candidate Dario Compagno, University of Siena, Italy

16.30 The Ludic Parenthesis [ .pdf ]
Professor Olav Asheim, University of Oslo, Norway

Friday 26th
PLAYER EXPERIENCE

10.00 Videogames, Fiction, and Reality [ PowerPoint ]
Visiting Assistant Professor Jonathan Frome, School of Film and Digital Media,
University of Central Florida, USA

10.30 On The Phenomenology of Virtual Worlds
Ph.d. candidate Tarjei Mandt Larsen, University of Tromsø, Norway

11.00 The Irreducible Self. Image Studies of First Person Perspective Computer Games [ .pdf ]
Dr. Stephan Guenzel, Friedrich-Schiller-Universität Jena, Germany

11.30 Visual Perception, Motor Action, and the Video Game Experience [ .pdf ]
Assistant Professor Ole Ertloev Hansen, VR Media Lab, Aalborg Universitet, Denmark

12.00 Lunch

13.30 Goals, Affects, and Empathy in Games [ .pdf ]
Research Assistant Petri Lankoski, Media Lab, University of Art and Design,
Helsinki, Finland

14.00 Feeling So Real – a Phenomenological Exploration of the Realities of
Emotions in Play [ .pdf ]
Olli Leino, Researcher, Dr. of Art candidate, Faculty of Art & Design, Dept. of Media
University of Lapland, Finland.

14.30 Ludic Reality: a construct for analysing meaning-mapping and epistemology
in play [ .pdf ]
Dan Pinchbeck, Senior Lecturer, Department of Creative Technologies,
University of Portsmouth, UK

15.00 Break

16.00 Virtual Consciousness and the Imaginary: A Phenomenological Sketch
Assistant Professor Nicolas De Warren, Wellesley College, UK

16.30 "Gamescapes": Spatial Orientation Without Physical Objects.
Associate Professor Anita Leirfall, University of Bergen. Norway

17.00 Virtual Realism: Player, Perception and Action in Video Game Play [ .pdf ]
Hanna K. Sommerseth, Graduate School of Literatures, Languages and Cultures,
The University of Edinburgh, Scotland

17.30 Playing Dress-Up: Costumes, roleplay and imagination [ .pdf ]
Ludica: Janine Fron, Independent Artist/Designer, Tracy Fullerton, University of
Southern California, Jacquelyn Ford Morie, University of Southern California,
Celia Pearce, Georgia Institute of Technology (presenter)

Saturday 27th
THE ETHICS OF COMPUTER GAMES

10.00 Gamers and the Good Life [ .pdf ]
Adam R. Briggle, The VICI Research Project: The Evaluation of the Cultural Quality
of New Media, Department of Philosophy, University of Twente, Netherlands

10.30 Computer Games and Reality: Transworld Identities
Patrick Coppock, Researcher, Department of Social, Cognitive and Quantitative
Science, University of Modena and Reggio Emilia, Italy

11.00 Virtual Ethics: The Ethics of Virtual Worlds [ .pdf ]
Edward H. Spence, The VICI Research Project: The Evaluation of the Cultural Quality
of New Media, Department of Philosophy, University of Twente, Netherlands

11.30 Targeting the Kids: Computer Games as War Propaganda [ .pdf ]
Rune Ottosen, Oslo University College, Norway

12.00 Lunch

13.30 Severe Pain or Suffering: Videogames, Morality and Torture [.pdf]
MSc Student Peter Rauch, Comparative Media Studies. M.I.T., USA

14.00 Ethics and Practice in Virtual Worlds [ .pdf ]
Ren Reynolds

14.30 Instrumentalism and the Ethics of Videogame Play: The Tactical Iraqi Controversy
[ PowerPoint ]
Writing Director Elizabeth Losh, University of California, USA

15.00-16.00 Closing Session